for the current renders, i've used high-res photo resources along with custom paint on the exported polypaint texture from zbrush and a subtle layer of dirtmap on top for the color map used in overall and epidermal layers, used a normal map as bump, and a back-scatter map...rendered in Maya mentalray with MRsss Skin Shader with a simple Key-Fill-Rim lighting setup...
please click on the pictures for BIGGER views...!!!
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