here are some newly textured renders of the cigar bust that i sculpted and polypainted in Zbrush3, textured in Ps and rendered in Maya, base mesh from Maya...the previous RENDERs of the Wip stages of the same can be viewed by clicking here...!!!
for the current renders, i've used high-res photo resources along with custom paint on the exported polypaint texture from zbrush and a subtle layer of dirtmap on top for the color map used in overall and epidermal layers, used a normal map as bump, and a back-scatter map...rendered in Maya mentalray with MRsss Skin Shader with a simple Key-Fill-Rim lighting setup...
please click on the pictures for BIGGER views...!!!