Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Tuesday, March 11, 2008


finished the modeling and texturing of the snowboard , the binder and the goggles...only a single 1024x1024 color map...screen capture from maya

click on the pictures for a bigger view...!!



cheers...!!!

Thursday, January 24, 2008

a texture update for the character, snow-boarder...the face, gloves, shirt...all textures done in photoshop...modeled in maya.

(please click on the pictures for the bigger views)

screen capture from maya...

the bottom picture is a render from maya...

the followings are screen captures of hardware display within maya...with 'use no lights' option...





the snow boarder - 500 tris for the glass and 3850 for the rest of the character...


and some wires...


cheers...!!!

Wednesday, December 05, 2007

here are some newly textured renders of the cigar bust that i sculpted and polypainted in Zbrush3, textured in Ps and rendered in Maya, base mesh from Maya...the previous RENDERs of the Wip stages of the same can be viewed by clicking here...!!!

for the current renders, i've used high-res photo resources along with custom paint on the exported polypaint texture from zbrush and a subtle layer of dirtmap on top for the color map used in overall and epidermal layers, used a normal map as bump, and a back-scatter map...rendered in Maya mentalray with MRsss Skin Shader with a simple Key-Fill-Rim lighting setup...

please click on the pictures for BIGGER views...!!!




cheers...!!!

Sunday, September 30, 2007

the roman soldier - clay renders and wire view for the helmet...!!!






cheers...!!!

Friday, August 03, 2007

the stylized male head study - sculpted and polypainted in zbrush 3...!!!

(click on the images for bigger pics!!!)





the levels break ups...






and here are the base and the wire mesh from maya...!!!




















cheers...!!!