finished the modeling and texturing of the snowboard , the binder and the goggles...only a single 1024x1024 color map...screen capture from maya
click on the pictures for a bigger view...!!
cheers...!!!
here are some newly textured renders of the cigar bust that i sculpted and polypainted in Zbrush3, textured in Ps and rendered in Maya, base mesh from Maya...the previous RENDERs of the Wip stages of the same can be viewed by clicking here...!!!
for the current renders, i've used high-res photo resources along with custom paint on the exported polypaint texture from zbrush and a subtle layer of dirtmap on top for the color map used in overall and epidermal layers, used a normal map as bump, and a back-scatter map...rendered in Maya mentalray with MRsss Skin Shader with a simple Key-Fill-Rim lighting setup...
please click on the pictures for BIGGER views...!!!



cheers...!!!
the roman soldier - clay renders and wire view for the helmet...!!!
cheers...!!!
the stylized male head study - sculpted and polypainted in zbrush 3...!!!
(click on the images for bigger pics!!!)
the levels break ups...
and here are the base and the wire mesh from maya...!!!