Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts

Tuesday, December 25, 2007

the demon bust - here's a quick Zbrush3 doodle, 6 levels, 1.4+ million polygons.....








cheers...!!!

Wednesday, December 05, 2007

here are some newly textured renders of the cigar bust that i sculpted and polypainted in Zbrush3, textured in Ps and rendered in Maya, base mesh from Maya...the previous RENDERs of the Wip stages of the same can be viewed by clicking here...!!!

for the current renders, i've used high-res photo resources along with custom paint on the exported polypaint texture from zbrush and a subtle layer of dirtmap on top for the color map used in overall and epidermal layers, used a normal map as bump, and a back-scatter map...rendered in Maya mentalray with MRsss Skin Shader with a simple Key-Fill-Rim lighting setup...

please click on the pictures for BIGGER views...!!!




cheers...!!!

Sunday, September 30, 2007

the roman soldier - clay renders and wire view for the helmet...!!!






cheers...!!!

Wednesday, September 12, 2007

Friday, August 03, 2007

the stylized male head study - sculpted and polypainted in zbrush 3...!!!

(click on the images for bigger pics!!!)





the levels break ups...






and here are the base and the wire mesh from maya...!!!




















cheers...!!!

Sunday, July 22, 2007

...an Alien Head...!!! this is a Zbrush3 doodle , just to get a hang on zbrush3 interface and tools...!!!...started from a zbrush sphere...



cheers...!!!