Saturday, October 02, 2010

ink and wash on cartridge paper...9" x 5 1/2 "...
water color on cartridge paper...9" x 5 1/2 "...

Tuesday, September 28, 2010

Sunday, September 26, 2010

Tuesday, July 20, 2010

Sunday, June 07, 2009


Drawing Day '09 water color doodle......:-)..........around 1 hour on my first water color experience.... !!

Monday, February 09, 2009


here r some random art works that i was doing recently at paprikaas/dreamworks' drawing workshops....

subjects - still life...

charcoal on paper...about 1 and a 1/2 hour...





pencil on paper...about the same time...




thanks and cheers...!!!
its been quite some time now since i posted anything.....i think its little over than a year....so it's the high time to update it....

here's a head sculpture i did in clay couple of months back.....around 20 hours of total time taken...scale=lifesize...






thanks and cheers...!!!

Tuesday, March 11, 2008


finished the modeling and texturing of the snowboard , the binder and the goggles...only a single 1024x1024 color map...screen capture from maya

click on the pictures for a bigger view...!!



cheers...!!!

Thursday, January 24, 2008

a texture update for the character, snow-boarder...the face, gloves, shirt...all textures done in photoshop...modeled in maya.

(please click on the pictures for the bigger views)

screen capture from maya...

the bottom picture is a render from maya...

the followings are screen captures of hardware display within maya...with 'use no lights' option...





the snow boarder - 500 tris for the glass and 3850 for the rest of the character...


and some wires...


cheers...!!!

Tuesday, December 25, 2007

the demon bust - here's a quick Zbrush3 doodle, 6 levels, 1.4+ million polygons.....








cheers...!!!

Wednesday, December 05, 2007

here are some newly textured renders of the cigar bust that i sculpted and polypainted in Zbrush3, textured in Ps and rendered in Maya, base mesh from Maya...the previous RENDERs of the Wip stages of the same can be viewed by clicking here...!!!

for the current renders, i've used high-res photo resources along with custom paint on the exported polypaint texture from zbrush and a subtle layer of dirtmap on top for the color map used in overall and epidermal layers, used a normal map as bump, and a back-scatter map...rendered in Maya mentalray with MRsss Skin Shader with a simple Key-Fill-Rim lighting setup...

please click on the pictures for BIGGER views...!!!




cheers...!!!

Thursday, November 15, 2007

the roman soldier...!!!...completed...please click on the images for a bigger rendered view...!!!

modeled and rendered in Maya...polygonal modeling.
all hand painted textures in Photoshop.


the T pose, the roman soldier...!!!...


the shield, spear and the dagger...with color, bump and specular maps...!!!

here are some renders of the roman soldier...the color map with the added body hairs...








leg details...cheers...!!!



Saturday, October 13, 2007

the roman soldier...!!!...at the texturing wip stage... some updates on the helmet and armours...bump and specular maps are applied to his costume, chest metal jacket and sandals...



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...only color map till now for the costume and sandal and anatomy....still need to add the bump, specular and hopefully a diffuse map.....this is all hand-painted textures with custom brushes in ps...
i think i'll make the sandal more desaturated and darker...need to add some more dry blood stains on the leather part of the costume...




cheers...!!!

Sunday, September 30, 2007

the roman soldier - clay renders and wire view for the helmet...!!!






cheers...!!!